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This paper presents an algorithm for computing an equilibrium of an extensive two-person game with perfect recall. The method is computationally efficient by virtue of using the sequence form, whose size is proportional to the size of the game tree. The equilibrium is traced on a piecewise...
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We define the class of two‐player zero‐sum games with payoffs having mild discontinuities, which in applications typically stem from how ties are resolved. For such games, we establish sufficient conditions for existence of a value of the game, maximin and minimax strategies for the players,...
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A player's pure strategy is called relevant for an outcome of a game in extensive form with perfect recall if there exists a weakly sequential equilibrium with that outcome for which the strategy is an optimal reply at every information set it does not exclude. The outcome satisfies forward...
Persistent link: https://www.econbiz.de/10005129940
Consider nonempty finite pure strategy sets S[subscript 1], . . . , S[subscript n], let S = S[subscript 1] times . . . times S[subscript n], let Omega be a finite space of "outcomes," let Delta(Omega) be the set of probability distributions on Omega, and let theta: S approaches Delta(Omega) be a...
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