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Within a class of games that we call Blame Games, we discuss how strategic risk may discourage play of a unique and efficient (strictly) dominance solvable equilibrium.
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In a one-shot Prisoners’ dilemma experiment, female participants are highly sensitive to the social frame. Male participants are not.
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We find that the actual willingness to pay for various consumer goods can be manipulated by an uninformative anchor, replicating Ariely et al. (2003). We furthermore demonstrate that the anchoring effect decreases but does not vanish with higher cognitive ability.
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