Showing 1 - 10 of 11
We study a model where agents face a continuum of two-player games and categorize them into a finite number of situations to make sense of their complex environment. Agents need not share the same categorization. Each agent can cooperate or defect, conditional on the perceived category. The...
Persistent link: https://www.econbiz.de/10012227750
An evolutionary model of European football was applied to analyze a two-stage indirect evolution game in which teams choose their utility function in the first stage, and their optimal talent investments in the second stage. Given the second-stage optimal aggregate-taking strategy (ATS) of...
Persistent link: https://www.econbiz.de/10012227767
We study an extended version of a sender-receiver signaling game-a context-signaling (CS) game that involves external contextual cues that provide information about a sender's private information state. A formal evolutionary analysis of the investigated CS game shows that ambiguous signaling...
Persistent link: https://www.econbiz.de/10013200176
This paper studies a repeated play of a family of games by resource-constrained players. To economize on reasoning resources, the family of games is partitioned into subsets of games which players do not distinguish. An example is constructed to show that when games are played a finite number of...
Persistent link: https://www.econbiz.de/10010369408
This paper analyzes the dynamic stability of moral codes in a two population trust game. Guided by a moral code, members of one population, the Trustors, are willing to punish members of the other population, the Trustees, who defect. Under replicator dynamics, adherence to the moral code has...
Persistent link: https://www.econbiz.de/10011709844
This paper analyzes the dynamic stability of moral codes in a two population trust game. Guided by a moral code, members of one population, the Trustors, are willing to punish members of the other population, the Trustees, who defect. Under replicator dynamics, adherence to the moral code has...
Persistent link: https://www.econbiz.de/10011316645
This paper studies a repeated play of a family of games by resource-constrained players. To economize on reasoning resources, the family of games is partitioned into subsets of games which players do not distinguish. An example is constructed to show that when games are played a finite number of...
Persistent link: https://www.econbiz.de/10009785416
We study an extended version of a sender-receiver signaling game-a context-signaling (CS) game that involves external contextual cues that provide information about a sender's private information state. A formal evolutionary analysis of the investigated CS game shows that ambiguous signaling...
Persistent link: https://www.econbiz.de/10013172391
An evolutionary model of European football was applied to analyze a two-stage indirect evolution game in which teams choose their utility function in the first stage, and their optimal talent investments in the second stage. Given the second-stage optimal aggregate-taking strategy (ATS) of...
Persistent link: https://www.econbiz.de/10012061920
We study a model where agents face a continuum of two-player games and categorize them into a finite number of situations to make sense of their complex environment. Agents need not share the same categorization. Each agent can cooperate or defect, conditional on the perceived category. The...
Persistent link: https://www.econbiz.de/10012015737