Showing 1 - 8 of 8
turn works out for games, drawing on some recent advances in the literature. Our key examples are the long-term dynamics of …
Persistent link: https://www.econbiz.de/10008838860
Dictator Game. Previous research has mainly focused on two-player games; the workings of social motives in multiplayer Dictator … Games are less well understood. A core feature of multiplayer games is that players can consider inequalities between others …. Thus, to adequately capture social motives in multiplayer games, models should account for the complexities of the …
Persistent link: https://www.econbiz.de/10011709880
Games are particularly relevant for field research in agriculture, where alternative experimental designs can be costly … and unfeasible. Games are also popular for non-experimental purposes such as recreating learning experiences and … studies employing coordination and cooperation games increased during the 2000-2020 period. In recent years, more attention …
Persistent link: https://www.econbiz.de/10013200045
turn works out for games, drawing on some recent advances in the literature. Our key examples are the long-term dynamics of …
Persistent link: https://www.econbiz.de/10010369421
Dictator Game. Previous research has mainly focused on two-player games; the workings of social motives in multiplayer Dictator … Games are less well understood. A core feature of multiplayer games is that players can consider inequalities between others …. Thus, to adequately capture social motives in multiplayer games, models should account for the complexities of the …
Persistent link: https://www.econbiz.de/10011453311
turn works out for games, drawing on some recent advances in the literature. Our key examples are the long-term dynamics of …
Persistent link: https://www.econbiz.de/10009752434
games. An infinite time interval is considered here. Three types of future expectations were considered: a simple dynamic …
Persistent link: https://www.econbiz.de/10014418202
Games are particularly relevant for field research in agriculture, where alternative experimental designs can be costly … and unfeasible. Games are also popular for non-experimental purposes such as recreating learning experiences and … studies employing coordination and cooperation games increased during the 2000-2020 period. In recent years, more attention …
Persistent link: https://www.econbiz.de/10012432331