Showing 1 - 10 of 56
We experimentally investigated the effects of the possibility of taking in the dictator game and the choices of passive players between the dictator game and the taking game on the distribution decisions of active players. Our main findings support our hypothesis: when the dictator game is not...
Persistent link: https://www.econbiz.de/10014418152
with some initial information about the parameter and, in addition, is able to receive further information from their … information structure and on the possible pieces of information that can be gathered under the network. Then, I explore how …
Persistent link: https://www.econbiz.de/10011709923
with some initial information about the parameter and, in addition, is able to receive further information from their … information structure and on the possible pieces of information that can be gathered under the network. Then, I explore how …
Persistent link: https://www.econbiz.de/10011621465
Anticipated verbal feedback in a dictator game has been shown to induce altruistic behavior. However, in the ultimatum game which, apart from generosity, entails a strategic component since a proposer may (rightly) fear that the responder will reject a low offer, it remains an open question...
Persistent link: https://www.econbiz.de/10011852695
Does altruism and morality lead to socially better outcomes in strategic interactions than selfishness? We shed some light on this complex and non-trivial issue by examining a few canonical strategic interactions played by egoists, altruists and moralists. By altruists, we mean people who do not...
Persistent link: https://www.econbiz.de/10011852704
Many real-world mechanisms are 'noisy' or 'fuzzy', that is the institutions in place to implement them operate with non-negligible degrees of imprecision and error. This observation raises the more general question of whether mechanisms that work in theory are also robust to more realistic...
Persistent link: https://www.econbiz.de/10011852716
In terms of role assignment and informational characteristics, different contexts have been used when measuring … a within-subjects design and systemically vary role assignment as well as the way information is displayed to subjects … compared to role certainty. Furthermore, altering the way information is displayed given a particular situation can have a more …
Persistent link: https://www.econbiz.de/10012227723
-sum game-rock-paper-scissors-with varying information to analyze whether play in strategic settings is consistent with extant … some of the time. Second, however, players strategically use information on previous play of their opponents, a non …: players with more experience use information on their opponents more effectively than less experienced players, and are more …
Persistent link: https://www.econbiz.de/10012227763
Game spaces in which an organism must repeatedly compete with an opponent for mutually exclusive outcomes are critical methodologies for understanding decision-making under pressure. In the non-transitive game rock, paper, scissors (RPS), the only technique that guarantees the lack of...
Persistent link: https://www.econbiz.de/10012227777
reveals that with incomplete information about abilities, workers only choose high effort if esteem is expressed based on …
Persistent link: https://www.econbiz.de/10012227778