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In this paper, mean-field type games between two players with backward stochastic dynamics are defined and studied. They make up a class of non-zero-sum, non-cooperating, differential games where the players’ state dynamics solve backward stochastic differential equations (BSDE) that depend on...
Persistent link: https://www.econbiz.de/10012014876
This paper uses the framework of stochastic games to propose a model of emotions in repeated interactions. An emotional player can be in either a friendly, a neutral, or a hostile state of mind. The player transitions between the states of mind as a response to observed actions taken by the...
Persistent link: https://www.econbiz.de/10012432312
Pursuit-evasion games are used to define guidance strategies for multi-agent planning problems. Although optimal strategies exist for deterministic scenarios, in the case when information about the opponent players is imperfect, it is important to evaluate the effect of uncertainties on the...
Persistent link: https://www.econbiz.de/10012432389
We formulate and study a two-player duel game as a terminal payoffs stochastic game. Players 𝑃1,𝑃2 are standing in place and, in every turn, each may shoot at the other (in other words, abstention is allowed). If 𝑃𝑛 shoots 𝑃𝑚 (𝑚≠𝑛), either they hit and kill them (with...
Persistent link: https://www.econbiz.de/10014426539
Game and decision theory start from rather strong premises. Preferences, represented by utilities, beliefs represented … language enabling us to capture the process leading to what is “given” seems superior to the stenography of decision making in …
Persistent link: https://www.econbiz.de/10009751382
Standard equilibrium concepts in game theory find it difficult to explain the empirical evidence from a large number of static games, including the prisoner's dilemma game, the hawk-dove game, voting games, public goods games and oligopoly games. Under uncertainty about what others will do in...
Persistent link: https://www.econbiz.de/10011384070
This article is an overview of recent progress on a theory of games, whose payoffs are probability distributions rather than real numbers, and which have their equilibria defined and computed over a (suitably restricted yet dense) set of distributions. While the classical method of defining game...
Persistent link: https://www.econbiz.de/10014418196
's unobservable state of mind. Using Markov decision processes, we investigate optimal decision rules and their performance in … optimal behavior through commitment-like decision rules by which players are committed to selecting the same action regardless … of their opponent's behavior. These commitment-like decision rules can enhance or reduce cooperation depending on the …
Persistent link: https://www.econbiz.de/10011515649
represented to make their choice. In this paper, we model representations and decision procedures operating on them. We show that …
Persistent link: https://www.econbiz.de/10012698098
methodologies for understanding decision-making under pressure. In the non-transitive game rock, paper, scissors (RPS), the only … behavior is thought to be outside bounded rationality and so decision-making can become deterministic, predictable, and …
Persistent link: https://www.econbiz.de/10012062319