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This paper studies extensive form games with public information where all players have the same information at each point in time. We prove that when there are at least three players, all communication equilibrium payoffs can be obtained by unmediated cheap-talk procedures. The result...
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We analyze a toy class of two-player repeated games with two-sided incomplete information. In our model, two players are facing independent decision problems and each of them holds information that is potentially valuable to the other player. We study to what extent, and how, information can be...
Persistent link: https://www.econbiz.de/10011049786
We study a selection game between two committee members (the players). They interview candidates sequentially and have to decide, after each interview, whether to hire the candidate or to interview the next candidate. Each player can either accept or reject the candidate, and if he rejects the...
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We study Blackwell's approachability in repeated games with vector payoffs when the approaching player is restricted to use strategies with bounded memory: either strategies with bounded recall, or strategies that can be implemented by finite automata. Our main finding is that the following...
Persistent link: https://www.econbiz.de/10005066699
We study a general model of dynamic games with purely informational externalities. We prove that eventually all motives for experimentation disappear, and provide the exact rate at which experimentation decays. We also provide tight conditions under which players eventually reach a consensus....
Persistent link: https://www.econbiz.de/10005066713