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In this paper, we introduce two new learning models: action-sampling learning and impulse-matching learning. These two models, together with the models of self-tuning EWA and reinforcement learning, are applied to 12 different 2×2 games and their results are compared with the results from...
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One striking behavioral phenomenon is the “pull-to-center” bias in the newsvendor game: facing stochastic demand, subjects tend to order quantities between the expected profit maximizing quantity and mean demand. We show that the impulse balance equilibrium, which is based on a simple...
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Bipolar games are normal form games with two pure strategies for each player and with two strict equilibrium points without common equilibrium strategies. A normal form game has linear incentives, if for each player the difference between the payoffs for any two pure strategies depends linearly...
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