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We introduce a model of network formation whose primitives consist of a feasible set of networks, player preferences, rules of network formation, and a dominance relation on feasible networks. Rules may range from noncooperative, where players may only act unilaterally, to cooperative, where...
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Modeling club structures as bipartite directed networks, we formulate the problem of club formation with multiple memberships as a noncooperative game of network formation and identify conditions on network formation rules and players' network payoffs sufficient to guarantee that the game has a...
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