Showing 1 - 10 of 207
In many economic contexts, an elusive variable of interest is the agent's belief about relevant events, e.g. about other agents' behavior. A growing number of surveys and experiments asks participants to state beliefs explicitly but little is known about the causal relation between beliefs and...
Persistent link: https://www.econbiz.de/10011117133
We wonder whether different game experiences are associated with significant differences in experimental behavior and, more specifically, whether expert bridge players, due to their habit of playing with partners and seldom for money, are more likely to adopt cooperative behavior than expert...
Persistent link: https://www.econbiz.de/10011117142
We study multi-object auctions in the presence of post-auction trade opportunities among bidders who have either single- or multi-object demand. We focus on two formats: Vickrey auctions where package bidding is possible and simultaneous second-price auctions. We show that, under...
Persistent link: https://www.econbiz.de/10011190618
The extensive form game we study has multiple perfect equilibria, but it has a unique limiting logit equilibrium (QRE) and a unique level-k prediction as k approaches infinity. The convergence paths of QRE and level-k are different, but they converge to the same limit point. We analyze whether...
Persistent link: https://www.econbiz.de/10010785195
Minority games are a stylized description of strategic situations with both coordination and competition. These games are widely studied using either simulations or laboratory experiments. Simulations can show the dynamics of aggregate behavior, but the results of such simulations depend on the...
Persistent link: https://www.econbiz.de/10010785198
This paper aspires to fill a conspicuous gap in the literature regarding learning in games—the absence of empirical verification of learning rules involving pattern recognition. Weighted fictitious play is extended to detect two-period patterns in opponentsʼ behavior and to comply with the...
Persistent link: https://www.econbiz.de/10011049668
In this paper, we introduce two new learning models: action-sampling learning and impulse-matching learning. These two models, together with the models of self-tuning EWA and reinforcement learning, are applied to 12 different 2×2 games and their results are compared with the results from...
Persistent link: https://www.econbiz.de/10011049672
In a credence goods game with an expert and a consumer, we study experimentally the impact of two devices that are predicted to induce consumer-friendly behavior if the expert has a propensity to feel guilty when he believes that he violates the consumerʼs payoff expectations: (i) an...
Persistent link: https://www.econbiz.de/10011049695
Punishment typically involves depriving violators of resources they own such as money or labor. These resources can become revenue for authorities and thus motivate profit-seeking punishment. In this paper, we design a novel experiment to provide direct evidence on the role punishment plays in...
Persistent link: https://www.econbiz.de/10011049700
This paper analyzes learning in multi-player noncooperative games with risky payoffs. The goal of the paper is to assess the relative importance of stochastic payoffs and expected payoffs in the learning process. A general learning model which nests several variations of reinforcement learning,...
Persistent link: https://www.econbiz.de/10011049737