Showing 1 - 10 of 207
, preferences over contracts typically display indifferences. The Qualitative Vickrey Auction (QVA) selects the best contract for …
Persistent link: https://www.econbiz.de/10010785192
We study type spaces where a player's type at a state is a conditional probability on the space. We axiomatize these spaces using conditional belief operators, examining three additional axioms of increasing strength. First, introspection, which requires the agent to be unconditionally certain...
Persistent link: https://www.econbiz.de/10010931186
It has been suggested that players often produce simplified and/or misspecified mental representations of interactive decision problems (Kreps, 1990). We submit that the relational structure of players' preferences in a game induces cognitive complexity, and may be an important driver of such...
Persistent link: https://www.econbiz.de/10014062284
We discuss the emergence of cooperation in repeated Trust Mini-Games played by finite automata. Contrary to a previous result obtained by Piccione and Rubinstein (1993), we first prove that this repeated game admits two Nash equilibria, a cooperative and a non-cooperative one. Second, we show...
Persistent link: https://www.econbiz.de/10010662456
Aumann (1995) showed that for games with perfect information common knowledge of substantive rationality implies backward induction. Substantive rationality is defined in epistemic terms, that is, in terms of knowledge. We show that when substantive rationality is defined in doxastic terms, that...
Persistent link: https://www.econbiz.de/10010662459
In games with strategic substitutes (GSS), convergence of the best-response dynamic starting from the inf (or sup) of the strategy space is equivalent to global stability (convergence of every adaptive dynamic to the same pure strategy Nash equilibrium). Consequently, in GSS, global stability...
Persistent link: https://www.econbiz.de/10010573656
This paper aspires to fill a conspicuous gap in the literature regarding learning in games—the absence of empirical verification of learning rules involving pattern recognition. Weighted fictitious play is extended to detect two-period patterns in opponentsʼ behavior and to comply with the...
Persistent link: https://www.econbiz.de/10011049668
We introduce a “dynamic non-equivalent utilities” (DNEU) condition and the notion of dynamic player-specific punishments for a general repeated game with unequal discounting, both naturally generalizing the stationary counterparts in Abreu et al. (1994). We show that if the DNEU condition,...
Persistent link: https://www.econbiz.de/10011049715
The e-mail game in Rubinstein (1989) shows that types with arbitrarily close higher-order beliefs may differ substantially in strategic behaviors. We define a notion called strategic discontinuity in arbitrary incomplete-information scenarios to generalize this e-mail game phenomenon. We show...
Persistent link: https://www.econbiz.de/10011049719
We consider dynamic group formation in repeated n-person prisonerʼs dilemma. Agreements in coalitional bargaining are self-binding in that they are supported as subgame perfect equilibria of repeated games. Individuals are allowed to renegotiate the cooperating group agreement through a process...
Persistent link: https://www.econbiz.de/10011049791