Showing 1 - 6 of 6
In empirical analyses of games, preferences and beliefs are typically treated as independent. However, if beliefs and preferences interact, this may have implications for the interpretation of observed behavior. Our sequential social dilemma experiment allows us to separate different interaction...
Persistent link: https://www.econbiz.de/10010931200
We study indirect reciprocity and strategic reputation building in an experimental helping game. At any time only half of the subjects can build a reputation. This allows us to study both pure indirect reciprocity that is not contaminated by strategic reputation building and the impact of...
Persistent link: https://www.econbiz.de/10008483521
Persistent link: https://www.econbiz.de/10005409373
We assess the predictive power of a model of other-regarding preferences--inequality aversion--using a within-subject design. We run four different experiments (ultimatum game, dictator game, sequential-move prisoners' dilemma and public-good game) with the same sample of subjects. We elicit two...
Persistent link: https://www.econbiz.de/10009195091
We present a striking example of the deconstruction and reconstruction of an anomaly. In line with previous experiments we show in a one-shot setting that the allegedly robust false consensus effect disappears if representative information is readily available. But the effect reappears if a...
Persistent link: https://www.econbiz.de/10011049673
We experimentally investigate the effect of population viscosity (an increased probability to interact with others of one's type or group) on cooperation in a standard prisoner's dilemma environment. Subjects can repeatedly choose between two groups that differ in the defector gain in the...
Persistent link: https://www.econbiz.de/10005066742