Showing 1 - 10 of 205
A longstanding criticism of the core is that it is too sensitive to small changes in player numbers, as in a well known example where one extra seller (resp. buyer) causes the entire surplus to go to the buyer's (seller's) side. We test this example in the lab, using several different trading...
Persistent link: https://www.econbiz.de/10013238103
This study investigates two centralized punishment institutions for a linear public goods game. These institutions require a certain contribution level and sanction under-contributing players. The two differ in who, among those who do not meet this requirement, receive sanctions. In one...
Persistent link: https://www.econbiz.de/10010753435
This paper investigates the possibility that people discover effective heuristics when playing similar perfect information games of varying complexity. We call this discovery experience Eureka Learning. We use a change-point analysis to identify 35 percent of our subjects as Eureka Learners.
Persistent link: https://www.econbiz.de/10010662454
We experimentally assess the predictive power of two equilibrium selection principles for binary N-player entry games with strategic complementarities. In static entry games, we test the theory of global games which posits that players play games of complete information as if they were playing a...
Persistent link: https://www.econbiz.de/10010664595
In this paper, we introduce two new learning models: action-sampling learning and impulse-matching learning. These two models, together with the models of self-tuning EWA and reinforcement learning, are applied to 12 different 2×2 games and their results are compared with the results from...
Persistent link: https://www.econbiz.de/10011049672
choices with data on the information acquisition process they follow. Subjects play a repeated Cournot oligopoly, with limited …
Persistent link: https://www.econbiz.de/10011049694
In this paper we use a laboratory setting to manipulate our subjectsʼ beliefs about the cognitive levels of the players they are playing against. We show that in the context of the 2/3 guessing game, individual choices crucially depend on their beliefs about the level of others. Hence, a...
Persistent link: https://www.econbiz.de/10011049709
We study the effects of reputation and competition in a trust game. If trustees are anonymous, outcomes are poor: trustees are not trustworthy, and trustors do not trust. If trustees are identifiable and can, hence, build a reputation, efficiency quadruples but is still at only a third of the...
Persistent link: https://www.econbiz.de/10011049711
We propose an equilibrium model of duopolistic dynamic pricing in which a buyer alternates between two sellers for price offers over a finite time horizon. The game ends when the buyer accepts a price offer or the selling season is over, whichever comes first. Previous research (Granot et al.,...
Persistent link: https://www.econbiz.de/10011049745
We propose the minimum approval mechanism (MAM) for a standard linear public good environment with two players. Players simultaneously and privately choose their contributions to the public good in the first stage. In the second stage, they simultaneously decide whether to approve the otherʼs...
Persistent link: https://www.econbiz.de/10011049764