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The projection dynamic is an evolutionary dynamic for population games. It is derived from a model of individual choice in which agents abandon their current strategies at rates inversely proportional to the strategies' current levels of use. The dynamic admits a simple geometric definition, its...
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We investigate a variety of connections between the projection dynamic and the replicator dynamic. At interior population states, the standard microfoundations for the replicator dynamic can be converted into foundations for the projection dynamic by replacing imitation of opponents with...
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We introduce a method of decomposing a -player normal form game into simultaneously-played component games, each distinguished by the set of "active" players whose choices influence payoffs. We then prove that a normal form game is a potential game if and only if in each of the component games,...
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