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Network formation games capture two conflicting objectives of selfish nodes in a network: such nodes wish to form a well-connected network and, at the same time, to minimize their cost of participation. We consider three families of such models where nodes avoid forming edges beyond those...
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We consider a finite two-player zero-sum game with vector-valued rewards. We study the question of whether a given polyhedral set D is "approachable," that is, whether Player 1 (the "decision maker") can guarantee that the long-term average reward belongs to D, for any strategy of Player 2 (the...
Persistent link: https://www.econbiz.de/10005066714
Regret minimization in repeated matrix games has been extensively studied ever since Hannan's seminal paper [Hannan, J., 1957. Approximation to Bayes risk in repeated play. In: Dresher, M., Tucker, A.W., Wolfe, P. (Eds.), Contributions to the Theory of Games, vol. III. Ann. of Math. Stud., vol....
Persistent link: https://www.econbiz.de/10005413696