Showing 1 - 10 of 125
In this paper, we introduce a notion of epistemic equivalence between hierarchies of conditional beliefs and hierarchies of lexicographic beliefs, thus extending the standard equivalence results of Halpern (2010) and Brandenburger et al. (2007) to an interactive setting, and we show that there...
Persistent link: https://www.econbiz.de/10010785196
judgments manage to efficiently use all voters' private information. While new in judgment aggregation theory, this perspective …
Persistent link: https://www.econbiz.de/10011049697
We define a generalized state-space model with interactive unawareness and probabilistic beliefs. Such models are desirable for potential applications of asymmetric unawareness. Applying our unawareness belief structures, we show that the common prior assumption is too weak to rule out...
Persistent link: https://www.econbiz.de/10011049829
discuss alternative methodologies and implications for theory. …
Persistent link: https://www.econbiz.de/10011049838
We define generalized extensive-form games which allow for asymmetric awareness of actions. We extend Pearceʼs (1984) notion of extensive-form (correlated) rationalizability to this setting, explore its properties, and prove existence.
Persistent link: https://www.econbiz.de/10011049860
We study type spaces where a player's type at a state is a conditional probability on the space. We axiomatize these spaces using conditional belief operators, examining three additional axioms of increasing strength. First, introspection, which requires the agent to be unconditionally certain...
Persistent link: https://www.econbiz.de/10010931186
This paper aspires to fill a conspicuous gap in the literature regarding learning in games—the absence of empirical … verification of learning rules involving pattern recognition. Weighted fictitious play is extended to detect two-period patterns in … adequately represent the complete learning process of game players. Additionally, standard weighted fictitious play models are …
Persistent link: https://www.econbiz.de/10011049668
Belief models capable of detecting 2- to 5-period patterns in repeated games by matching the current historical context to similar realizations of past play are presented. The models are implemented in a cognitive framework, ACT-R, and vary in how they implement similarity-based...
Persistent link: https://www.econbiz.de/10011049875
This paper studies the learning process carried out by two agents who are involved in many games. As distinguishing all …. Partitions of higher cardinality are more costly. A process of simultaneous learning of actions and partitions is presented and … equilibrium partitions and action choices characterized. Learning across games can destabilize strict Nash equilibria even for …
Persistent link: https://www.econbiz.de/10011049900
In games with strategic substitutes (GSS), convergence of the best-response dynamic starting from the inf (or sup) of the strategy space is equivalent to global stability (convergence of every adaptive dynamic to the same pure strategy Nash equilibrium). Consequently, in GSS, global stability...
Persistent link: https://www.econbiz.de/10010573656