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The states of the world are possible sequences of pictures that both the manager and employee have in front of them. The pictures are of complex office environments, in which there are several people, objects, and activities. The pictures all overlap substantially in content, but also all have...
Persistent link: https://www.econbiz.de/10014023551
The studies were designed to test whether active naturally-occurring markets could be manipulated experimentally in a way that permitted statistically powerful identification of whether manipulation generally works (rather than anecdotal evidence). The studies also serve as a reminder that true...
Persistent link: https://www.econbiz.de/10014023571
This chapter describes a very general approach to learning in games: experience-weighted attraction (EWA) learning. This approach strives to explain, for every choice in an experiment, how that choice arose from players' previous behavior and experience, using a general model which can be...
Persistent link: https://www.econbiz.de/10014023581