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An absorbing game is a repeated game where some action combinations are absorbing, in the sense that whenever they are played, there is a positive probability that the game terminates, and the players receive some terminal payoff at every future stage. We prove that every multi-player absorbing...
Persistent link: https://www.econbiz.de/10005375525
A general communication device is a device that at every stage of the game receives a private message from each player, and in return sends a private signal to each player; the signals the device sends depend on past play, past signals it sent, and past messages it received. <p> An autonomous...</p>
Persistent link: https://www.econbiz.de/10005598477
Every finite extensive-form game with perfect information has a subgame-perfect equilibrium. In this note we settle to the negative an open problem regarding the existence of a subgame-perfect <InlineEquation ID="IEq4"> <EquationSource Format="TEX">$$\varepsilon $$</EquationSource> <EquationSource Format="MATHML"> <math xmlns:xlink="http://www.w3.org/1999/xlink"> <mi mathvariant="italic">ε</mi> </math> </EquationSource> </InlineEquation>-equilibrium in perfect information games with infinite horizon and Borel...</equationsource></equationsource></inlineequation>
Persistent link: https://www.econbiz.de/10011151099
We study finite zero-sum stochastic games in which players do not observe the actions of their opponent. Rather, at each stage, each player observes a stochastic signal that may depend on the current state and on the pair of actions chosen by the players. We assume that each player observes the...
Persistent link: https://www.econbiz.de/10005755656