Gupta, Manish; Behl, Abhishek; Kumar, YLN - In: International Journal of Manpower 43 (2021) 2, pp. 380-394
Purpose: Gamification, the use of game elements and techniques in the non-game contexts, is gaining popularity among human resources (HR) in an online mode. This paper intertwines the flow and engagement theories to know the challenges faced by companies in India in implementing gamification in...