Showing 1 - 6 of 6
Interactions between players with private information and opposed interests are often prone to bad advice and inefficient outcomes, e.g. markets for financial or health care services. In a deception game we investigate experimentally which factors could improve advice quality. Besides advisor...
Persistent link: https://www.econbiz.de/10011881706
experimental literature we find evidence that tipping is motivated by reciprocity, but also by reputation concerns among frequent … imitator types. -- social preferences ; reciprocity ; moral hazard ; reputation ; Internet ; psychological game theory …
Persistent link: https://www.econbiz.de/10003833189
We study experimentally whether heterogeneity of behavior in the Centipede game can be interpreted as the result of a learning process of individuals with different preference types (more and less pro-social) and coarse information regarding the opponent's past behavior. We manipulate the...
Persistent link: https://www.econbiz.de/10011326679
; Mixed strategy ; Learning models ; Experiments …
Persistent link: https://www.econbiz.de/10008689027
experimental literature we …nd evidence that tippingis motivated by reciprocity, but also by reputation concerns among …
Persistent link: https://www.econbiz.de/10005866396
We revisit the economic models of social learning by assuming that individuals update their beliefs in a non-Bayesian way. Individuals either overweigh or underweigh (in Bayesian terms) their private information relative to the public information revealed by the decisions of others and each...
Persistent link: https://www.econbiz.de/10003924223