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Interactions between players with private information and opposed interests are often prone to bad advice and inefficient outcomes, e.g. markets for financial or health care services. In a deception game we investigate experimentally which factors could improve advice quality. Besides advisor...
Persistent link: https://www.econbiz.de/10011881706
Motivated agents are characterized by increasing their effort if their work generates not only a monetary return for them but also a benefit for a mission they support. While their motivation may stem from working for their preferred (i.e., the `right') mission, it may also be the principal's...
Persistent link: https://www.econbiz.de/10011401176
We report three repetitions of Falk and Kosfeld's (2006) C5 and C10 treatments whose results largely conflict with those of the original study. We mainly observe hidden costs of control of low magnitude which lead to low-trust principal-agent relationships. We also report an extension where...
Persistent link: https://www.econbiz.de/10003943978
-regarding behavior ; self-image ; experiments ; cognitive dissonance ; social norms ; normative beliefs ; expectations …
Persistent link: https://www.econbiz.de/10009129721
; Mixed strategy ; Learning models ; Experiments …
Persistent link: https://www.econbiz.de/10008689027
We consider three-person envy games with a proposer, a responder, and a dummy player. In this class of games, the proposer, rather than allocating a constant pie, chooses the pie size which the responder can then accept or reject while the dummy player can only refuse his own share. While the...
Persistent link: https://www.econbiz.de/10009544389