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Interactions between players with private information and opposed interests are often prone to bad advice and inefficient outcomes, e.g. markets for financial or health care services. In a deception game we investigate experimentally which factors could improve advice quality. Besides advisor...
Persistent link: https://www.econbiz.de/10011881706
experiment, a trust game variant, we study whether moral wiggle room also prevails, when reciprocity is a potential motivation … reciprocity. Among our subjects, 40% of the reciprocators exploited moral wiggle room. …
Persistent link: https://www.econbiz.de/10011446176
) is added in order to introduce reciprocity. We find significantly higher rates of selfish choices in our treatments that …
Persistent link: https://www.econbiz.de/10011576929
and reciprocity). In addition to incentivised elicitation of first- and second-order action beliefs, we assess … intentions-based models. Both second-order beliefs and the weighting factor that depends on a participant's sensitivity to guilt/reciprocity … returned. -- social preferences ; other-regarding behaviour ; experiments ; trust game ; guilt aversion ; beliefs …
Persistent link: https://www.econbiz.de/10008689019
-regarding behaviour ; experiments ; psychological game theory ; guilt aversion ; shame ; beliefs ; emotions ; partnership …
Persistent link: https://www.econbiz.de/10009230371
Stress is ubiquitous in society. In our model, stressors translate into subjective stress via an appraisal process. Stress reduces instantaneous utility of an individual directly and via a cognitive load argument. Coping can be functional and under the control of the individual or more automatic...
Persistent link: https://www.econbiz.de/10011392611