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Forty-eight groups participated once in an intergroup conflict in which two groups of equal or unequal size competed for the provision of step-level (binary) public goods. The study included a two-factorial design with preplay communication versus no preplay communication defining one dimension,...
Persistent link: https://www.econbiz.de/10010812994
Groups of five players participated in a social dilemma game in which each player receives a monetary endowment and then chooses whether to contribute it to a monetary public good. The good is provided to all group members if at least three contributions are made; it is not provided, otherwise....
Persistent link: https://www.econbiz.de/10010813026
Volunteer's dilemmas that evolve over time are presented and modeled as noncooperative n-person games in extensive form with symmetric players, discrete time, finite horizon, and complete information. Volunteering is costly, thereby giving rise to free riding. Reflecting on the observation that...
Persistent link: https://www.econbiz.de/10010801325
Games of timing constitute a subclass of two-person, zero-sum, infinite games, where the problem facing each player is not what course of action to take, but rather when to take a prespecified action. The present study is an extension of previous research on games of timing with complete...
Persistent link: https://www.econbiz.de/10010802062