Bravo, Rafael; Catalán, Sara; Pina, José Miguel - In: Journal of Hospitality and Tourism Technology 14 (2023) 5, pp. 925-940
gamification (gamified vs non-gamified), reward levels (high vs low) and reward type (economic vs social). Data collected from a … sample of 315 individuals were analysed through partial least squares and tests of means. Findings Gamification can improve …, gamification lowers the importance that customers attach to reward levels. As a result, customers perceive higher hedonic and …