Marin-Vega, Humberto; Alor-Hernández, Giner; … - In: Journal of Information Technology Research (JITR) 10 (2017) 4, pp. 1-22
Gamification is the use of game design elements to enhance the teaching-learning process and turn a regular, non-game activity into a fun, engaging game. Simultaneously, serious games are proposed as an efficient and enjoyable way of conducting cognitive assessment, as they combine a serious...