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Understanding e-science – what is it about? -- Organising academia online -- The Fish Model: When Do Researchers Collaborate Online? -- The Use of Digital Tools in Scholarly Activities -- Digital research infrastructure -- MOVING: A User-Centric Platform for Online Literacy Training and...
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Video Game Experiential Marketing in Tourism: Designing for Experiences -- Mixed reality for Generation Z in cultural heritage tourism -- Virtual Reality: A Simple Substitute or New Niche? -- Video Games as a Media for Tourism Experience -- Travel planning for families with a disabled child, and...
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Dedication -- Foreword -- Preface -- Acknowledgements -- About the Book -- About the Author -- List of Abbreviations -- 1. Introduction -- 2. Transformative Nature of the Knowledge Workspace -- 3. Towards a Digitized Workspace -- 4. The Virtual Reality Workspace -- 5. Concluding Thoughts,...
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