Showing 1 - 10 of 17
We study a two-player, zero-sum, stochastic game with incomplete information on one side in which the players are allowed to play more and more frequently. The informed player observes the realization of a Markov chain on which the payoffs depend, while the non-informed player only observes his...
Persistent link: https://www.econbiz.de/10010832941
We consider a dynamic version of sender-receiver games, where the sequence of states follows an irreducible Markov chain observed by the sender. Under mild assumptions, we provide a simple characterization of the limit set of equilibrium payoffs, as players become very patient. Under these...
Persistent link: https://www.econbiz.de/10010832956
We study a class of symmetric strategic experimentation games. Each of two players faces a (exponential) two-armed bandit problem, and must decide when to stop experimenting with the risky arm. The equilibrium amount of experimentation depends on the degree to which experimentation outcomes are...
Persistent link: https://www.econbiz.de/10010832961
We analyze a toy class of two-player repeated games with two-sided incomplete information. In effect, two players are facing independent decision problems and each of them holds information that is potentially valuable to the other player. We study to what extent, and how, information can be...
Persistent link: https://www.econbiz.de/10010832965
We study stochastic games with incomplete information on one side, where the transition is controlled by one of the players. <p> We prove that if the informed player also controls the transition, the game has a value, whereas if the uninformed player controls the transition, the max-min value, as...</p>
Persistent link: https://www.econbiz.de/10005011510
Quitting games are I-player sequential games in which, at any stage, each player has the choice between continuing and quitting. The game ends as soon as at least one player chooses to quit; player i then receives a payoff , which depends on the set S of players that did choose to quit. If the...
Persistent link: https://www.econbiz.de/10005011521
Voters determine their preferences over alternatives based on cases (or arguments) that are raised in the public debate. Each voter is characterized by a matrix, measuring how much support each case lends to each alternative, and her ranking is additive in cases. We show that the majority vote...
Persistent link: https://www.econbiz.de/10005011523
Voters' preferences depend on the available information. Following Case-Based Decision Theory, we assume that this information is processed additively. We prove that the collective preferences deduced from the individual ones through majority vote cannot be arbitrary, as soon as a winning quota...
Persistent link: https://www.econbiz.de/10005011524
This paper presents a general model of information dissemination
Persistent link: https://www.econbiz.de/10005011547
The general idea of the proof is to define a class of sets, the solvable sets, which can safely be thought of as absorbing states.
Persistent link: https://www.econbiz.de/10005011569