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We analyse a non-zero sum two-person game introduced by Teraoka and Yamada to model the strategic aspects of production development in manufacturing. In particular we investigate how sensitive their solution concept (Nash equilibrium) is to small variations in their assumptions. It is proved...
Persistent link: https://www.econbiz.de/10010950376
The division of a cake by two players is modelled by means of a game of timing in which the players have a probability of learning when their opponent acts. It is shown that the game has a unique Nash equilibrium when both players are non-noisy but that there are many Nash equilibria including...
Persistent link: https://www.econbiz.de/10010950043
<Para ID="Par1">In this paper we suggest a new class of search games, namely, screening and hiding versus search games. This new class of search games is motivated by the book Search and Screening by Koopman who is the founder of the modern search theory. In our game a hider is not just trying to find the best...</para>
Persistent link: https://www.econbiz.de/10011152071