Showing 1 - 10 of 23
A division rule for claims problems, also known as bankruptcy or rationing problems, based on the pseudo-average solution is studied (for 2-person problems). This solution was introduced in Moulin (Jpn Econ Rev 46:303–332, <CitationRef CitationID="CR14">1995</CitationRef>) for discrete cost allocation problems. Using the asymptotic...</citationref>
Persistent link: https://www.econbiz.de/10010999763
We propose a simple model which embeds cost allocation games into a richer structure to take into account that information on costs can be itself costly. The model is an outgrowth of experience on cost allocation for consortia of municipalities dealing with garbage collection. Copyright...
Persistent link: https://www.econbiz.de/10010950303
The class of Construct and Charge (CC-) rules for minimum cost spanning tree (mcst) situations is considered. CC-rules are defined starting from the notion of charge systems, which specify particular allocation protocols rooted on the Kruskal algorithm for computing an mcst. These protocols can...
Persistent link: https://www.econbiz.de/10010950311
In this paper we consider standard fixed tree games, for which each vertex unequal to the root is inhabited by exactly one player. We present two weighted allocation rules, the weighted down-home allocation and the weighted neighbour-home allocation, both inspired by the painting story in...
Persistent link: https://www.econbiz.de/10010999533
We consider the model of cooperative games in which the agents can restrict the communication, because agents are sometimes divided into subgroups in a natural way, for example by their political affinities or by the companies that employ them. More particularly we focus on cooperative games...
Persistent link: https://www.econbiz.de/10010999560
In this note we study uncertainty sequencing situations, i.e., one-machine sequencing situations in which no initial order is specified. We associate cooperative games with these sequencing situations, study their core, and provide links with the classic sequencing games introduced by Curiel et...
Persistent link: https://www.econbiz.de/10010999584
In this note we show that the mathematical tools of cooperative game theory allow a successful approach to the statistical problem of estimating a density function. Specifically, any random sample of an absolutely continuous random variable determines a transferable utility game, the Shapley...
Persistent link: https://www.econbiz.de/10010999589
We consider a situation in which a group of banks consider connecting their Automated Teller Machines (ATMs) in a network, so that the banks’ customers may use ATMs of any bank in the network. The problem studied is that of allocating the total transaction costs arising in the network, among...
Persistent link: https://www.econbiz.de/10010999603
Ausgehend von kontinuierlichen 1-Standortproblemen wird in diesem Paper eine neue Klasse von kostenbasierten TU-Spielen eingeführt. Es werden einige hinreichende Bedingungen präsentiert unter denen ein Spiel in dieser Klasse einen nicht-leeren Kern hat. Weiterhin werden Zuordnungsregeln für...
Persistent link: https://www.econbiz.de/10010999629
Inventory situations, introduced in Meca et al. (Eur J Oper Res 156: 127–139, 2004), study how a collective of firms can minimize its joint inventory cost by means of co-operation. Depending on the information revealed by the individual firms, they analyze two related cooperative TU games:...
Persistent link: https://www.econbiz.de/10010999667