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Quitting games are n-player sequential games in which, at any stage, each player has the choice between continuing and quitting. The game ends as soon as at least one player chooses to quit; player i then receives a payoff riS, which depends on the set S of players that did choose to quit. If...
Persistent link: https://www.econbiz.de/10009001401
We consider the “and” communication device that receives inputs from two players and outputs the public signal yes if both messages are yes, and outputs no otherwise. We prove that no correlation can securely be implemented using this device, even when infinitely many stages of communication...
Persistent link: https://www.econbiz.de/10009002736