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We assume a multi-agent model based on Parrondo’s games. The model consists of game A between individuals and game B. In game A, two behavioral patterns are defined: competition and inaction. A controlled alternation strategy of behavioral pattern that gives a single player the highest return...
Persistent link: https://www.econbiz.de/10010871973
Most existing methods for detection of community overlap cannot balance efficiency and accuracy for large and densely overlapping networks. To quickly identify overlapping communities for such networks, we propose a new method that uses belief propagation and conflict (PCB) to occupy...
Persistent link: https://www.econbiz.de/10010872524