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Chapter 1. A Humanistic and Creative Philosophy of Design -- Part 1. Value Creation in Virtual Innovation Spaces -- Chapter 2. Interpersonal Trust Activity to Increase Team Creativity Outcome: An fNIRS Hyperscanning Approach -- Chapter 3. Dancing With Ambiguity Online: When Our Online Actions...
Persistent link: https://www.econbiz.de/10013365081
Chapter 1. Introduction -- Part 1. About ‘Strategy for Existing Geography and Business’ -- Chapter 2. Business Model -- Chapter 3. Strategy Blueprint -- Chapter 4. Financial Plan -- Part 2. About ‘Strategy for New Geographies and/or Businesses’ and ‘Strategy & Execution’ -- Chapter...
Persistent link: https://www.econbiz.de/10013188408
Von der digitalen Transformation zur digitalen Unternehmensführung -- Digitale Transformation und Open Access von Forschungsresultaten in der Schweiz -- Plattformbasierte Dienstleistungen -- Gamification in Unternehmen -- Cybersicherheit als Führungsaufgabe in Schweizer KMU -- Ambidextrie –...
Persistent link: https://www.econbiz.de/10012402631
Video Game Experiential Marketing in Tourism: Designing for Experiences -- Mixed reality for Generation Z in cultural heritage tourism -- Virtual Reality: A Simple Substitute or New Niche? -- Video Games as a Media for Tourism Experience -- Travel planning for families with a disabled child, and...
Persistent link: https://www.econbiz.de/10012814713
Dedication -- Foreword -- Preface -- Acknowledgements -- About the Book -- About the Author -- List of Abbreviations -- 1. Introduction -- 2. Transformative Nature of the Knowledge Workspace -- 3. Towards a Digitized Workspace -- 4. The Virtual Reality Workspace -- 5. Concluding Thoughts,...
Persistent link: https://www.econbiz.de/10013341727
1 Introduction -- 2 Theoretical background: The use of virtual reality head-mounted devices for planning and training in the context of manual order picking -- 3 Systematic literature review of previous studies that use virtual reality head-mounted devices for simulating manual activities -- 4...
Persistent link: https://www.econbiz.de/10012615685
Chapter 1: The Covid-19 Pandemic and Consumer Media Behavior -- Chapter 2: Media reimagined: The Impact of Covid 19 on Digital Media Transformation -- Chapter 3: How Covid 19 Impacted the design of consumers' feelings -- Chapter 4: The Impact of Covid-19 on music innovation and the way we...
Persistent link: https://www.econbiz.de/10013185644
Geschäftsmodell-Innovation mit Mixed Reality -- Mixed Reality: Anwendungsbereiche, Prozess zur AR-/VR-Anwendung, Nutzen und Grenzen -- Geschäftsmodell-Innovationen: Wert für den Kunden und Erträge für das Unternehmen -- Geschäftsmodell-Innovationen im Bereich Mixed Reality --...
Persistent link: https://www.econbiz.de/10012694997
This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape....
Persistent link: https://www.econbiz.de/10012396155
This book addresses the neglect of visual creativities and content, and how these are commercialised in the music industries. While musical and visual creativities drive growth, there is a lack of literature relating to the visual side of the music business, which is significant given that the...
Persistent link: https://www.econbiz.de/10012399508