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Video Game Experiential Marketing in Tourism: Designing for Experiences -- Mixed reality for Generation Z in cultural heritage tourism -- Virtual Reality: A Simple Substitute or New Niche? -- Video Games as a Media for Tourism Experience -- Travel planning for families with a disabled child, and...
Persistent link: https://www.econbiz.de/10012814713
Dedication -- Foreword -- Preface -- Acknowledgements -- About the Book -- About the Author -- List of Abbreviations -- 1. Introduction -- 2. Transformative Nature of the Knowledge Workspace -- 3. Towards a Digitized Workspace -- 4. The Virtual Reality Workspace -- 5. Concluding Thoughts,...
Persistent link: https://www.econbiz.de/10013341727
1 Introduction -- 2 Theoretical background: The use of virtual reality head-mounted devices for planning and training in the context of manual order picking -- 3 Systematic literature review of previous studies that use virtual reality head-mounted devices for simulating manual activities -- 4...
Persistent link: https://www.econbiz.de/10012615685
Chapter 1: The Covid-19 Pandemic and Consumer Media Behavior -- Chapter 2: Media reimagined: The Impact of Covid 19 on Digital Media Transformation -- Chapter 3: How Covid 19 Impacted the design of consumers' feelings -- Chapter 4: The Impact of Covid-19 on music innovation and the way we...
Persistent link: https://www.econbiz.de/10013185644
Geschäftsmodell-Innovation mit Mixed Reality -- Mixed Reality: Anwendungsbereiche, Prozess zur AR-/VR-Anwendung, Nutzen und Grenzen -- Geschäftsmodell-Innovationen: Wert für den Kunden und Erträge für das Unternehmen -- Geschäftsmodell-Innovationen im Bereich Mixed Reality --...
Persistent link: https://www.econbiz.de/10012694997
This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape....
Persistent link: https://www.econbiz.de/10012396155
number of textual sites. Popular music is a multimedia, discursive, fluid, and expansive cultural form that, in addition to …
Persistent link: https://www.econbiz.de/10012399508
Understanding e-science – what is it about? -- Organising academia online -- The Fish Model: When Do Researchers Collaborate Online? -- The Use of Digital Tools in Scholarly Activities -- Digital research infrastructure -- MOVING: A User-Centric Platform for Online Literacy Training and...
Persistent link: https://www.econbiz.de/10012496301
Die Autoren untersuchen in diesem essential, welche Rolle Virtual Reality zukünftig im Tourismus spielen wird. Zu diesem Zweck vergleichen sie die beiden verwandten Technologien Virtual Reality und Augmented Reality miteinander und beschreiben aktuelle Anwendungsbereiche im Tourismus....
Persistent link: https://www.econbiz.de/10012401669
Technische Grundlagen zur Darstellung von virtuellen Inhalten -- Historische Entwicklung von Virtual und Augmented Reality -- Aktueller Überblick über Hardware und Software und den Stand der Technik -- Im Markt erfolgreiche Anwendungen in verschiedensten Bereichen digitaler Produktion und...
Persistent link: https://www.econbiz.de/10012402752