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Part 1. Introduction -- 1. Introduction: Context Matters in Human Resource Management (Toyin Ajibade Adisa, Chima Mordi, and Gbolahan Gbadamosi) -- Part 2. The Africa World -- 2. Human Resource Management in Nigeria: A Review and Conceptual Model (Gbolahan Gbadamosi and Toyin Ajibade Adisa) --...
Persistent link: https://www.econbiz.de/10013202314
Enterprise Education -- 8- Learning Fundamentals of Entrepreneurship through Gamification. Really? -- 9- Gaming Simulations in …
Persistent link: https://www.econbiz.de/10013163600
Introduction -- Intro: why gamification is relevant -- Getting participants -- Social lens -- Peace … awareness -- Public transportation -- Economic lens -- Gamification for social enterprises -- Ethical finance (CU … disadvantaged areas -- Conclusions -- Relevance of gamification: a critical review. …
Persistent link: https://www.econbiz.de/10012519862
Introduction -- Theoretical Foundation -- Theoretical Foundation -- Preparation of the Empirical Analysis -- Relations between Non-Cognitive Skills and Learning -- Empirical Analysis of Non-Cognitive Skills in a Business Simulation Environment -- Results -- Discussion of the Results -- Conclusion.
Persistent link: https://www.econbiz.de/10012650561
Introduction -- Literature and theoretical background of gamification -- Effects of monetary incentives on motivation … and task performance -- First experimental study – Levels of gamification -- Second experimental study – Moderating … effects of gamification and task complexity -- Summary and concluding discussion. …
Persistent link: https://www.econbiz.de/10012615681
Electronic Negotiation Training -- Gamification of Electronic Negotiation Training: Effects on Motivation, Behaviour and Learning …-negotiation training by applying gamification, i.e. using game design elements in a non-game context, in order to improve participants … as an IT specialist. His research interests include gamification, e-learning, negotiations, and software development. …
Persistent link: https://www.econbiz.de/10013284776
Gamification in einem Industrieunternehmen -- Teil IV E-Learning - Kultur und Emotion: 22 Wie Sie ein E-Learning-Erlebnis schaffen …
Persistent link: https://www.econbiz.de/10013192328
1. Introduction -- 2. Definitions, Social Media Types, and Tools -- 3. Social Media Strategy and Return on Investment -- 4. Online Advertising and Viral Campaigns -- 5. Social Customer Relationship Management -- 6. Search Engine Optimization -- 7. Sentiment Analysis and Opinion Mining (Business...
Persistent link: https://www.econbiz.de/10013192362