Showing 1 - 10 of 193
With complete information, choice of one option over another conveys preference. Yet when search is incomplete, this is …
Persistent link: https://www.econbiz.de/10011599437
I provide axiomatic foundations for a model of taste uncertainty with endogenous learning through consumption. In this … identify the state space and the learning process. In this model, the agent is viewed as if he learns the utility of an object … upon its consumption. This information is used to improve choice from the follow-on menu. This implies a trade-off between …
Persistent link: https://www.econbiz.de/10012010014
Considerable evidence shows that people have optimistic beliefs about future outcomes. I present an axiomatic model of wishful thinking (WT), in which an endowed alternative, or status quo, influences the agent's beliefs over states and thus induces such optimism. I introduce a behavioral axiom...
Persistent link: https://www.econbiz.de/10013188993
With complete information, choice of one option over another conveys preference. Yet when search is incomplete, this is …
Persistent link: https://www.econbiz.de/10008577441
What are the value and form of optimal persuasion when information can be generated only slowly? We study this question … in a dynamic model in which a `sender' provides public information over time subject to a graduality constraint, and a … sender's equilibrium value function and information provision. We show that the graduality constraint inhibits information …
Persistent link: https://www.econbiz.de/10014536988
A learning rule is uncoupled if a player does not condition his strategy on the opponent's payoffs. It is radically …, radically uncoupled learning rules whose period-by-period behavior comes arbitrarily close to Nash equilibrium behavior in any …
Persistent link: https://www.econbiz.de/10011599374
This paper introduces a mechanism design approach that allows dealing with the multiple equilibrium problem, using mechanisms that are robust to bounded rationality. This approach is a tool for constructing supermodular mechanisms, i.e. mechanisms that induce games with strategic...
Persistent link: https://www.econbiz.de/10011599433
The payoff matrix of a finite stage game is realized randomly, and then the stage game is repeated infinitely. The distribution over states of the world (a state corresponds to a payoff matrix) is commonly known, but players do not observe nature’s choice. Over time, they can learn the state...
Persistent link: https://www.econbiz.de/10011599461
``information hubs'', which receive and distribute a large amount of information. Asymptotic learning therefore requires information … sufficient information by itself, making communication with others relatively unattractive. Asymptotic learning results either if …We develop a model of information exchange through communication and investigate its implications for information …
Persistent link: https://www.econbiz.de/10011599505
the agent. As information about quality accumulates, incentives become easier to provide because the agent has less room …
Persistent link: https://www.econbiz.de/10011599530