Showing 1 - 10 of 144
The value is a solution concept for n-person strategic games, developed by Nash, Shapley, and Harsanyi. The value of a game is an a priori evaluation of the economic worth of the position of each player, reflecting the players' strategic possibilities, including their ability to make threats...
Persistent link: https://www.econbiz.de/10012806287
A game of incomplete information can be decomposed into a basic game and an information structure. The basic game defines the set of actions, the set of payoff states the payoff functions and the common prior over the payoff states. The information structure refers to the signals that the...
Persistent link: https://www.econbiz.de/10011672033
We study equilibrium behavior in incomplete‐information games under two information constraints: seeds and spillovers. The former restricts which agents can initially receive information. The latter specifies how this information spills over to other agents. Our main result characterizes the...
Persistent link: https://www.econbiz.de/10015415279
We show that essentially every communication equilibrium of any finite Bayesian game with two players can be implemented as a strategic form correlated equilibrium of an extended game, in which before choosing actions as in the Bayesian game, the players engage in a possibly infinitely long (but...
Persistent link: https://www.econbiz.de/10011687076
Some private-monitoring games, that is, games with no public histories, can have histories that are almost public. These games are the natural result of perturbing public monitoring games towards private monitoring. We explore the extent to which it is possible to coordinate continuation play in...
Persistent link: https://www.econbiz.de/10011702996
We study games endowed with a pre-play phase in which players prepare the actions that will be implemented at a predetermined deadline. In the preparation phase, each player stochastically receives opportunities to revise her actions, and the finally-revised action is taken at the deadline. In...
Persistent link: https://www.econbiz.de/10011674517
I prove an efficiency result for repeated games with imperfect public monitoring in which one player's utility is … assumptions, the efficiency result partially extends to settings in which one player has private information that determines every …
Persistent link: https://www.econbiz.de/10011744031
We study equitable allocation of indivisible goods and money among agents with other-regarding preferences. First, we argue that Foley's (1967) equity test, i.e., the requirement that no agent prefer the allocation obtained by swapping her consumption with another agent, is suitable for our...
Persistent link: https://www.econbiz.de/10011672122
coordination problems emerge among rationally inattentive players. When information acquisition is “unrestricted,” that is, players … admits a sharp logit characterization and we provide a new rationale for selecting risk dominant equilibria in coordination …
Persistent link: https://www.econbiz.de/10014325263
This paper analyzes strategy-proof collective choice rules when individuals have single-crossing preferences on a finite and ordered set of social alternatives. It shows that a social choice rule is anonymous, unanimous, and strategy-proof on a maximal single-crossing domain if and only if it is...
Persistent link: https://www.econbiz.de/10011699125