Showing 1 - 10 of 130
The value is a solution concept for n-person strategic games, developed by Nash, Shapley, and Harsanyi. The value of a game is an a priori evaluation of the economic worth of the position of each player, reflecting the players' strategic possibilities, including their ability to make threats...
Persistent link: https://www.econbiz.de/10012806287
We show that essentially every communication equilibrium of any finite Bayesian game with two players can be implemented as a strategic form correlated equilibrium of an extended game, in which before choosing actions as in the Bayesian game, the players engage in a possibly infinitely long (but...
Persistent link: https://www.econbiz.de/10011687076
A game of incomplete information can be decomposed into a basic game and an information structure. The basic game defines the set of actions, the set of payoff states the payoff functions and the common prior over the payoff states. The information structure refers to the signals that the...
Persistent link: https://www.econbiz.de/10011672033
Some private-monitoring games, that is, games with no public histories, can have histories that are almost public. These games are the natural result of perturbing public monitoring games towards private monitoring. We explore the extent to which it is possible to coordinate continuation play in...
Persistent link: https://www.econbiz.de/10011702996
I prove an efficiency result for repeated games with imperfect public monitoring in which one player's utility is … assumptions, the efficiency result partially extends to settings in which one player has private information that determines every …
Persistent link: https://www.econbiz.de/10011744031
We study equitable allocation of indivisible goods and money among agents with other-regarding preferences. First, we argue that Foley's (1967) equity test, i.e., the requirement that no agent prefer the allocation obtained by swapping her consumption with another agent, is suitable for our...
Persistent link: https://www.econbiz.de/10011672122
coordination problems emerge among rationally inattentive players. When information acquisition is “unrestricted,” that is, players … admits a sharp logit characterization and we provide a new rationale for selecting risk dominant equilibria in coordination …
Persistent link: https://www.econbiz.de/10014325263
This paper extends Milgrom and Robert's treatment of supermodular games in two ways. It points out that their main characterization result holds under a weaker assumption. It refines the arguments to provide bounds on the set of strategies that survive iterated deletion of weakly dominated...
Persistent link: https://www.econbiz.de/10012020293
We study models of learning in games where agents with limited memory use social information to decide when and how to change their play. When agents only observe the aggregate distribution of payoffs and only recall information from the last period, aggregate play comes close to Nash...
Persistent link: https://www.econbiz.de/10012020295
We develop a dynamic framework of strategic information transmission through cheap talk in a social network. Privately informed agents have different preferences about the action to be implemented by each agent and repeatedly communicate with their neighbors in the network. We first characterize...
Persistent link: https://www.econbiz.de/10012020319