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One typical aim of choice experiment designs is utility balance, that is, the alternatives defined within each choice set should have similar choice probabilities; otherwise, choice is too easy and little information about preferences may be obtained. Therefore, in a good design respondents may...
Persistent link: https://www.econbiz.de/10008488162
In this paper we formulate a discrete choice model that incorporates thresholds in the perception of changes in attribute values. The model considers multiple options and allows for changes in several attributes. We postulate that if thresholds exist they could be random, differ between...
Persistent link: https://www.econbiz.de/10005279699
Random utility models are typically based on the assumptions that individuals exhibit compensatory behaviour and that their choice sets are pre-specified. These assumptions may be unrealistic in many practical cases; in particular, it has been argued that thresholds may be part of...
Persistent link: https://www.econbiz.de/10005115127
Persistent link: https://www.econbiz.de/10005279746
In this paper, we propose a dynamic, game theoretic model of dynamic pricing in an urban freight environment with three main entities: sellers, transporters and receivers. The sellers and transporters are modelled as non-cooperative Cournot-Nash agents. The sellers compete to capture receiver...
Persistent link: https://www.econbiz.de/10005227977