Showing 1 - 10 of 15
This paper reports data for coordination game experiments with random matching. The experimental design is based on changes in an effort-cost parameter, which do not alter the set of Nash equilibria, nor do they alter the predictions of dynamic adjustment theories based on imitation or best...
Persistent link: https://www.econbiz.de/10005801988
The objects for sale in most auctions display both private and common value characteristics. This salient feature of many real-world auctions has not yet been incorporated into a strategic analysis of equilibrium bidding behavior. This paper reports such an analysis in the context of a stylized...
Persistent link: https://www.econbiz.de/10005801993
This paper considers auctions in which bidders compete for an advantage in future strategic interactions. Examples include bidding for patented innovations that reduce production costs, takeover battles, and the auctioning of licenses to operate in new markets (e.g. the recent spectrum...
Persistent link: https://www.econbiz.de/10005801999
Auctions generally do not lead to efficient outcomes when the expected value of the object for sale depends on both private and common value information. We report a series of first-price auction experiments to test three key predictions of auctions with private and common values: (i)...
Persistent link: https://www.econbiz.de/10005802004
An increase in the common marginal value of a public good has two effects: it increases the benefit of a contribution to others, and it reduces the net cost of making a contribution. These two effects can be decomposed by letting a contribution have an "internal" return for oneself that differs...
Persistent link: https://www.econbiz.de/10005802005
This paper considers a duopoly price-choice game in which the unique Nash equilibrium is the Bertrand outcome. Price competition, however, is imperfect in the sense that the market share of the high-price firm is not zero. Economic intuition suggests that price levels should be positively...
Persistent link: https://www.econbiz.de/10005802008
This paper considers a class of models in which rank-based payoffs are sensitive to small amounts of noise in decision making. Examples include auction, price-competition, coordination, and location games. Observed laboratory behavior in these games is often responsive to asymmetric costs...
Persistent link: https://www.econbiz.de/10005802010
This paper presents a theoretical model of noisy introspection designed to explain behavior in games played only once. The equilibrium determines layers of beliefs about others' beliefs about ..., etc., but allows for surprises by relaxing the equilibrium requirement that belief distributions...
Persistent link: https://www.econbiz.de/10005802011
This paper characterizes behavior with "noisy" decision making for a general class of N-person, binary-choice games. Applications include: participation games, voting, market entry, binary step-level public goods games, the volunteer's dilemma, the El Farol problem, etc. A simple graphical...
Persistent link: https://www.econbiz.de/10005802015
In two-stage bargaining games with alternating offers, the amount of the pie that remains after a rejection is what the first player should offer to the second player, since the second player can capture this remainder in the final (ultimatum) stage. Fairness considerations will reduce the...
Persistent link: https://www.econbiz.de/10005802018