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learning throughout the experiment. Learning is higher for games with monotonic equilibria. Finally, we find that deviations …
Persistent link: https://www.econbiz.de/10011407610
Gamification, or the introduction of game elements to non-game contexts, has the potential to improve learning by increasing student motivation. However, there is little rigorous evidence about its effectiveness. In this paper, we experimentally evaluate an innovative technology program that...
Persistent link: https://www.econbiz.de/10012028146
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We develop a dynamic resource extraction game that mimics the global multi-generation planning problem for climate change and fossil fuel extraction. We implement the game under different conditions in the laboratory. Compared to a "libertarian" baseline condition, we find that policy...
Persistent link: https://www.econbiz.de/10011737571
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change mitigation policy options directly related to residential energy use. We use discrete choice experiments, which are …
Persistent link: https://www.econbiz.de/10011548132
Gamification, or the introduction of game elements to non-game contexts, has the potential to improve learning by increasing student motivation. However, there is little rigorous evidence about its effectiveness. In this paper, we experimentally evaluate an innovative technology program that...
Persistent link: https://www.econbiz.de/10012028345
Market mechanisms are increasingly being used as a tool for allocating somewhat scarce but unpriced rights and resources, such as air and water. Tradable permits have emerged as the most cost effective measure leading to the emergence of both nationwide (SO2 ) and supranational (CO2 ) emission...
Persistent link: https://www.econbiz.de/10005857751