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To explain why pre-play communication increases cooperation in games,one refers to a) strategic causes such as efficient communication or reputationeffects, and b) changes in the utilities due to social processes. Hithertoexperimental support for both explanations is mixed and confounded....
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We experimentally analyze leading by example in a public goods game with two permanent and two temporary group members. Our results show that leadership when permanent and temporary members interact leads to lower contributions than interaction without leadership.
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We experimentally analyze leading by example in a public goods game with two permanent and two temporary group members. Our results show that leadership when permanent and temporary members interact leads to lower contributions than interaction without leadership.
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