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The launch of a public project requires support from "enough" members of a group. Members (players) are differently important for the project and have different cost/benefit relations. There are players who profit and players who suffer from the launch of the project. Examples are the Kyoto...
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In Binary Threshold Public Good (BTPG) games players contribute or not to the production of a public good which is produced if and only if there are "enough" contributors. There is a plethora of equilibria in BTPG games. We experimentally test general theoretical attributes of equilibria and...
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In a laboratory experiment we investigate inter-generational concerns and myopia in a dynamic Public Good game. Groups of four played a 15-period game where they could either invest in a green sector or in a more profitable brown sector that builds a pollution stock. We find that subjects are...
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