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We consider three-person envy games with a proposer, a responder, and a dummy player. In this class of games, the proposer, rather than allocating a constant pie, chooses the pie size which the responder can then accept or reject while the dummy player can only refuse his own share. While the...
Persistent link: https://www.econbiz.de/10010291832
In three-person envy games, an allocator, a responder, and a dummy player interact. Since agreement payoffs of responder and dummy are exogenously given, there is no tradeoff between allocator payoff and the payoffs of responder and dummy. Rather, the allocator chooses the size of the pie and...
Persistent link: https://www.econbiz.de/10010481548
We study whether selection affects motivation. In our experiment subjects first answer a personality questionnaire. They then play a 3-person game. One of the three players decides between an outside option assigning him a positive amount, but leaving the two others empty-handed and allowing one...
Persistent link: https://www.econbiz.de/10010310535
Similar to Levati and Neugebauer (2001), a clock is used by which participants can vary their individual contributions for voluntarily providing a public good. As time goes by, participants either in(de)crease their contribution gradually or keep it constant. Groups of two poorly and two richly...
Persistent link: https://www.econbiz.de/10010310565
In generosity games, one agreement payoff is exogenously given, whereas the other is endogenously determined by the proposer's choice of the pie size. This has been shown to induce pie choices which are either efficiency or equality seeking. In our experiment, before playing the generosity game,...
Persistent link: https://www.econbiz.de/10010281618
Innovative behavior is mostly studied theoretically, e.g., in models of patent races, and empirically, e.g., by using R&D or patent data. This research, however, is only poorly informed about the psychological tradition of creativity research. Our study is an attempt to experimentally collect...
Persistent link: https://www.econbiz.de/10010281675
In generosity games, one agreement payo is exogenously given,whereas the other is endogenously determined by the proposer's choice of the"pie" size. This has been shown to induce pie choices which are either efficiencyor equality seeking. In our experiment, before playing the generosity...
Persistent link: https://www.econbiz.de/10009248901
In our experiment subjects first answer a personality questionnaire. They then take part in a 3-person game. In the game one player chooses between two possibilities. The first is an outside option which assigns a positive amount to that player, but leaves the two others empty-handed. The second...
Persistent link: https://www.econbiz.de/10005867076
Similar to Levati and Neugebauer (2001), a clock is used by which participantscan vary their individual contributions for voluntarily providing apublic good. As time goes by, participants either in(de)crease their contributiongradually or keep it constant. Groups of two poorly and two...
Persistent link: https://www.econbiz.de/10005867324
Persistent link: https://www.econbiz.de/10003320414