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model of communication in games and investigate the importance of when communication takes place. Sending a message before … are believed whenever possible. Applying our results to Aumann's Stag Hunt game we find that communication is useless if …
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This paper characterizes geometrically the set of all Nash equilibrium payoffs achievable with unmediated communication …
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whenever possible, thereby develop a theory of credible communication. Predictions confirm the longstanding intuition for …
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