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We study learning in a simulated tournament using an inter-generational framework. Here a group of subjects are recruited into the lab and play the stage game for 10 rounds. After his participation is over, each player is replaced by another player, his laboratory descendant, who then plays the...
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In the real world, when people play games, they often receive advice from those that have played it before them. Such advice can facilitate the creation of a convention of behavior. This paper studies the impact of advice on the behavior subjects who engage in a non-overlapping generational...
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This is a paper on the creation and evolution of conventions of behavior in 'inter-generational games'. In these games a sequence of non-overlapping 'generations' of players play a stage game for a finite number of periods and are then replaced by other agents who continue the game in their role...
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