Showing 1 - 10 of 311
Persistent link: https://www.econbiz.de/10003805224
Persistent link: https://www.econbiz.de/10001802013
In this experiment groups of 8 subjects are recruited into the lab and play Van Huyck et al.'s (1990) Minimum Game for 10 periods. After his participation is over each subject is replaced by another agent, his laboratory descendant, who then plays the game for another 10 periods with a fresh...
Persistent link: https://www.econbiz.de/10014083662
We study learning in a simulated tournament using an inter-generational framework. Here a group of subjects are recruited into the lab and play the stage game for 10 rounds. After his participation is over, each player is replaced by another player, his laboratory descendant, who then plays the...
Persistent link: https://www.econbiz.de/10005196499
Persistent link: https://www.econbiz.de/10001717468
In the real world, when people play games, they often receive advice from those that have played it before them. Such advice can facilitate the creation of a convention of behavior. This paper studies the impact of advice on the behavior subjects who engage in a non-overlapping generational...
Persistent link: https://www.econbiz.de/10010334253
This is a paper on the creation and evolution of conventions of behavior in 'inter-generational games'. In these games a sequence of non-overlapping 'generations' of players play a stage game for a finite number of periods and are then replaced by other agents who continue the game in their role...
Persistent link: https://www.econbiz.de/10010334260
Persistent link: https://www.econbiz.de/10003339192
Persistent link: https://www.econbiz.de/10003414711
Persistent link: https://www.econbiz.de/10003372765