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We develop a model of competing diffusions of goods on a social network. There are two types of goods and individuals: mass-market (more prevalent) and niche-market. We start with a general threshold rule and show that multiple equilibria prevail. Then, when everyone uses a single friend...
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We study a coordination game among agents on a network, who choose whether or not to take an action in an uncertain environment that yields value increasing in the actions of neighbors. We develop an algorithm that fully characterizes the equilibrium partitions (coordination sets) and thresholds...
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