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Induction : the military-entertainment complex and the contemporary war imaginary -- From Battlezone to America's Army …"With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have … multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video …
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The successes of the games industry requires an analysis of the way in which the state is influencing, or attempting to influence, the development of the sector. Drawing from a research project on games, transmedia and the law, including a roundtable with developers and others from the industry,...
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Why are certain movies more successful in some markets than others? Are the entertainment products we consume reflective of our core values and beliefs? These questions drive our investigation into the relationship between a society's oral tradition and the financial success of films. We combine...
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