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Within the area of Behavioral game theory, we focus on a specific context, namely, on a game we called the Alternative traveler's dilemma. In this context, we observe that participants tend to choose strictly dominated strategies. In order to explain similar tendencies in other games,...
Persistent link: https://www.econbiz.de/10011538730
Gamification, or the introduction of game elements to non-game contexts, has the potential to improve learning by increasing student motivation. However, there is little rigorous evidence about its effectiveness. In this paper, we experimentally evaluate an innovative technology program that...
Persistent link: https://www.econbiz.de/10012141976
experiments. Using asample of credits to small and medium size firms in Valencia, Spain, we relate twodifferent types of contracts …
Persistent link: https://www.econbiz.de/10005731193
Gamification, or the introduction of game elements to non-game contexts, has the potential to improve learning by increasing student motivation. However, there is little rigorous evidence about its effectiveness. In this paper, we experimentally evaluate an innovative technology program that...
Persistent link: https://www.econbiz.de/10012028345
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Persistent link: https://www.econbiz.de/10011673002
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