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Gamification, or the introduction of game elements to non-game contexts, has the potential to improve learning by increasing student motivation. However, there is little rigorous evidence about its effectiveness. In this paper, we experimentally evaluate an innovative technology program that...
Persistent link: https://www.econbiz.de/10012141976
Persistent link: https://www.econbiz.de/10012534478
This study examines the impact on human mobility of the national social distancing policies implemented in 18 Latin American and Caribbean countries in March 2020. To do so, it uses georeferenced data from cellular phones and variation between countries with regard to whether these measures were...
Persistent link: https://www.econbiz.de/10012298811
Gamification, or the introduction of game elements to non-game contexts, has the potential to improve learning by increasing student motivation. However, there is little rigorous evidence about its effectiveness. In this paper, we experimentally evaluate an innovative technology program that...
Persistent link: https://www.econbiz.de/10012028345