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We enrich the choice task of responders in ultimatum games by allow- ing them to independently decide whether to collect what is offered to them and whether to destroy what the proposer demanded. Such a multidimensional response format intends to cast further light on the motives guiding...
Persistent link: https://www.econbiz.de/10010887074
A novel two-person "charity game" is used to experimentally investigate whether anticipation of help crowds out incentives to work, and therefore impulses to help. We distinguish two treatments differing in whether the causes of neediness are verifiable or not. Helping behavior does not vary...
Persistent link: https://www.econbiz.de/10005765202
In a two-person ï¬nitely repeated public goods experiment, we use intentions data to interpret individual behavior …
Persistent link: https://www.econbiz.de/10005090581